Line of Sight
When resolving an attack, players measure line of sight between ships and squadrons in the play area to determine if an attack is possible and whether it is obstructed.
- To determine line of sight, a player uses the range ruler to trace a line between the attacking squadron or hull zone and the defending squadron or hull zone.
- When tracing line of sight to or from a squadron, trace the line using the point of the squadron’s base that is closest to the opposing squadron or hull zone.
- When tracing line of sight to or from a hull zone, trace the line using the yellow targeting point printed in that hull zone.
- If line of sight or attack range is traced through a hull zone on the defender that is not the defending hull zone, the attacker does not have line of sight and must choose another target.
- If line of sight is traced through an obstacle token or through a ship that is not the attacker or defender, the attack is obstructed.
- When tracing line of sight, ignore ships’ shield dials and the plastic portions of the base that frame the shield dial.
- While a ship is overlapping an obstacle and the attacking hull zone’s traced line of sight does not pass over a visible portion of that obstacle (or another obstacle or ship), that attack is not obstructed.
- If line of sight is traced through the attacking or defending hull zone’s shield dial and that dial is also overlapping an obstacle, that attack is treated as obstructed.
- Squadrons do not block or obstruct line of sight.
- The attacker’s hull zones do not block its line of sight.
- If players must trace a line that is longer than the range ruler, they can estimate the line extended from the end of the ruler [1].
Related Topics: Attack, Obstructed, Measuring Firing Arc and Range
#ffg Rules Reference Guide 1.5 Page 10 ↩︎